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Rename Children Increment

Menu Path: GameObject > LogicCuteGuy > Rename Children Increment...

A powerful batch renaming utility that applies a numbered pattern to all children of a selected object. Perfect for naming repeated elements like list items, floor tiles, or light arrays.

Features

  • Pattern-Based Renaming: Use the {0} placeholder to define where the number should be inserted (e.g., Object_{0}_Model).
  • Custom Start Index: Start your numbering from any integer (e.g., 0, 1, or 100).
  • Inactive Support: Choose whether to include inactive children in the renaming process.
  • Automated Workflow: The tool automatically closes after successful renaming to streamline your workflow.

How to Use

  1. Select the Parent object in the Hierarchy.
  2. Open the tool and enter your Pattern (e.g., Item_{0}).
  3. Set your Start Index.
  4. Click Rename Children.

[!IMPORTANT] Your pattern must contain the {0} placeholder, otherwise the tool will display a warning and prevent the operation to avoid accidentally giving identical names to all objects.