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Rename Children Increment

Menu Path: GameObject > LogicCuteGuy > Rename Children Increment...

A powerful batch renaming utility that applies a numbered pattern to all children of a selected object. Perfect for naming repeated elements like list items, floor tiles, or light arrays.

Features​

  • Pattern-Based Renaming: Use the {0} placeholder to define where the number should be inserted (e.g., Object_{0}_Model).
  • Custom Start Index: Start your numbering from any integer (e.g., 0, 1, or 100).
  • Inactive Support: Choose whether to include inactive children in the renaming process.
  • Automated Workflow: The tool automatically closes after successful renaming to streamline your workflow.

How to Use​

  1. Select the Parent object in the Hierarchy.
  2. Open the tool and enter your Pattern (e.g., Item_{0}).
  3. Set your Start Index.
  4. Click Rename Children.

[!IMPORTANT] Your pattern must contain the {0} placeholder, otherwise the tool will display a warning and prevent the operation to avoid accidentally giving identical names to all objects.