Check Asset Usage In Scene
Menu Path: Right-click Asset/Folder > Check Usage in Scene
An advanced analysis tool that scans your currently open scene to identify which asset files are being used and which are redundant.
Features
- Comprehensive Search: Scans every GameObject and every component's
SerializedPropertyfor object references matching your selection. - Hierarchical Tree View: Displays results in a folder-based tree structure, mirroring your Project window.
- Aggregated Stats: Folders show summarized data: Total Files, Used vs. Unused count, and cumulative file size.
- Filtering & Search:
- Show Only Unused: Instantly identify dead weight in your project.
- Live Filter: Search for specific files within the results.
- Interactive Results: Click any result to "Ping" the asset in the Project view, or expand a used asset to see exactly which GameObjects are referencing it.
- Sortable Columns: Sort by Name, Usage status, or File size to find the biggest optimization wins.
[!TIP] Use this tool before publishing a VRChat world to find heavy textures or meshes that are included in the project but not actually performing any function in the scene.